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Flying banjo dreamie
Flying banjo dreamie




flying banjo dreamie

Also worth noting is that when starting BT you have ALL the moves from BK available to you right at the beginning. If you let this game sit for two weeks, you may find that you can't remember what to do next when you pick it up again.Īdding to the massive game world is another huge amount of moves to learn. This is not the type of game you can just pick up and play, as it requires an absolute commitment to complete. Puzzle complexity is also at it's height here, as every level requires twice as much effort than BK to complete. BT is MUCH larger than BK, and you can feel lost pretty easily within the game world. If you've played Banjo-Kazooie (and preferably beaten in, since this picks up where the first one left off 2 years after, actually, but I don't want to give away any plot points), this is definately a necessary addition to your N64 library.Īfter playing through Banjo-Kazooie, I decided to pick up the second game in the series: Banjo-Tooie. At certain points in the game, Banjo and Kazooie can also be played independantly of each other, and Mumbo Jumbo is also playable.Īll in all this is a great game, a game that's tough to fit into a review. Replay value (5/5): A multiplayer has been added to this already awesome game, creating even more replay value than it already had.

flying banjo dreamie

Sound/Music (5/5): Just as it was in Banjo-Kazooie, the music is very catchy the original title screen and pause menu music were kept, but there is a new overworld theme and world music.

flying banjo dreamie

Also, you start out with all of your original moves, including flying, using running shoes, wading boots, and invincibility. Not only are there big (and I mean big), new levels to explore, but you start out on the original Spiral Mountain, and can even re-visit Grunty's Castle's lobby area (you can't go elswhere in the castle, but it's understandable, for memory reasons, and story-based reasons) revisiting old areas rarely occurs in other games, and was definately welcome in this one. Each level is massive, and each jiggy is a challenge to get. In the original there were 10 levels, and in this game there are 9, but don't let that trick you into thinking this is any less of a game, or shorter for that matter. To make it easier to understand just how good this game is, I'll just break it down into categories. The word "sequel" typically has a bittersweet ring to it: it can either mean "more of a good thing" or "too bad it wasn't as good as the fist," and unfortunately the latter is far more common.īanjo-Tooie, however, doesn't fall short of the first, but rather, exceeds it many areas. Banjo and Kazooie are back in "Banjo-Tooie" the slightly darker sequel to the ever-popular Banjo-Kazooie for the N64!






Flying banjo dreamie